Minecraft Attributes

An individual attribute controls some property, described by its name. An attribute always has a base value and may have any number of modifiers. Attributes also have a default value (used when spawning a mob with an undefined attribute base), and hard-coded minimum and maximum values. Modifiers act on an attribute's base, but the calculated value is always capped by the minimum and maximum.

Minimum and maximum are inclusive unless specified otherwise or they are equal to 1.7x10308.

Note that attribute modifiers which both have the same UUID and affect the same attribute will not stack; only the one that most recently affected a player or mob will have an effect, overriding the previously affecting modifier(s).

Entity Attributes | Player Attributes | Horse Attributes | Zombie Attributes